Introduction to Augmented Maths


Purpose

Empowering teachers to teach 3D visualization of polyhedrons using Augmented Reality in classrooms or laboratories.

‘Augmented Maths’ has 3 unique features that sets it apart from other AR apps:

  • It makes the textbook come alive for your students.
    Students can see the 3D projections of the geometrical shapes, simply by scanning their NCERT Maths textbook page (currently Class 8, Chapter - Visualization of 3D solids).
  • Your students & you can interact with these 3D shapes – rotate them, tap to count the vertices, edges and faces.
    Teachers using the app have asserted that the app effectively addresses the student difficulties in understanding the above concepts and then apply them to derive the Euler’s rule.
  • You can use the student-centred, constructively-aligned lesson plans in-built within the app. You can choose the lesson plan to maps to your HOTS learning objective. See the video below for a demonstration of the 'Augmented Maths' app.

We are currently expanding the number of topics from school-level mathematics.

Immersive teaching & learning of Euler’s rule for polyhedrons

Project Team:


  • Siddhesh Walunj (Unity Developer)
  • Rahul Dolui (User Interface Designer)
  • Gargi Banerjee (Conceptualization & Pedagogy design)

Contact the team at nexteducationrlab@gmail.com

Resources required


  • Android phone or tablet (with 4GB RAM) that has operating system Android 4.0 onwards
  • Augmented Maths.apk file link here
  • Class 8 NCERT Textbook.
    In case you do not use NCERT textbooks, you can download the marker here: link here

Download Augmented Maths

  • Click on the hyperlink below to download the following app in your mobile phones or tablets
  • Keep Pg. 165 open from Chapter 10 : Visualizing 3D solids in NCERT Class 8 Maths textbook.
    • In case you do not use NCERT textbooks, you can download the marker here: Marker

Installing Augmented Maths

  • Follow the gif video below to install the Augmented Maths application.

How to use Augmented Maths

  • Scroll down the ‘User Manual’ to get stepwise instructions on using the ‘Augmented Maths’ app:

    It appears you don't have a PDF plugin for this browser. You can download the file here.

Additional Resources based on 'Augmented Maths'

  • Click on the following buttons to access useful resources based on the ‘Augmented Maths’ app:
    • Teacher's corner: If you are a teacher.
    • Researcher's corner: If you are a researcher.
    • Developer's corner: If you are a developer.

Teacher's corner

Lesson Plans with Augmented Maths

The learning designs for teaching with 'Augmented Maths are available within the app and the pdf versions can be downloaded below.

Learning Objective 1: Students will be able to derive the Euler's rule from their observations of given polyhedrons (Inquiry)



Learning Objective 2 : Students will be able to apply Euler's rule to find number of faces, edges and vertices of a given polyhedron (Problem solving)



Researcher's corner

Abstract of the Augmented Maths work done
  • Paper title: Exploring in-service teachers’ acceptance of Augmented Reality

Cite as: Banerjee, G. & Walunj, S. (2019). Exploring in-service teachers’ acceptance of Augmented Reality. In 2019 IEEE Tenth International Conference on Technology for Education (T4E). IEEE.

Abstract: Augmented reality (AR) is an emerging technology that has been shown to have positive impact on the cognitive and affective learning outcomes for students of all grades. However, the use of AR has been limited to self-study space in India and not percolated into school classrooms. A precondition for this to happen is teacher acceptance of AR as a teaching resource. In this paper, we report a pilot study done with six secondary school teachers to test their acceptance of AR through semi-structured interviews. These interviews explored teachers’ AR acceptance, based on the three core constructs of the Technology Acceptance Model (TAM2) – perceived usefulness, perceived ease of use and behavioral intention to use. Thematic analysis of interviews show teachers have positive acceptance for AR. The analysis also throws light on two additional contextual factors that govern teachers’ intention to use and the type of teacher support needed for effective integration of AR in school education in India. The findings of this paper will be of interest to AR researchers and learning solutions companies.


Future work:
We are also engaged in identifying the design impediments teachers face while designing student-centred learning activities with Augmented Reality, in general and the type of scaffolds to provide so that teachers can overcome these impediments.
If you want to contribute to our research, you are welcome to email us your lesson plan for teaching with Augmented Maths at nexteducationrlab@gmail.com

Developer's corner

You can develop Augmented Reality application using Unity 3D software, which is a game development platform, using scripting language such as C#. The application marker card triggers the 3D model.Vuforia Portal is used to create licence key for the application and to create the database of an image target. The image is recognized and tracked by the application installed in the mobile/ tablet device. One can extend the code to include other features and improve the effectiveness of this application.

RESOURCES REQUIRED Github Link Here
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